Metroid Prime & Fusion Original Soundtracks
Kenji Yamamoto (山本 健誌, Yamamoto Kenji, born April 25, 1964) is a Japanese video game musician working for Nintendo, notable for composing music in many titles of the Metroid series, mainly Super Metroid and the Metroid Prime trilogy. Yamamoto also plays a role as a music director at Nintendo, overseeing audio for several of their games. He frequently collaborates with fellow composers Minako Hamano and Masaru Tajima. Yamamoto's music utilizes heavy drums, piano, voiced chants, clangs of pipes, and electric guitar. In development of Super Metroid, Yamamoto came up with some of the game's themes by humming them to himself while riding his motorcycle home from work. He was asked to compose the music for Metroid Prime to reinforce the series' continuity. Developers from Retro Studios noted how the process of fitting all the sound effects for a world in Metroid Prime into 6 MB of space was crucial in producing a quality aural experience, as each sound had to be of very high quality. Metroid Prime 3: Corruption took advantage of the increase in the amount of RAM that took place when the series switched from the GameCube to the Wii; this allowed for higher quality audio samples to be used and thus a better overall audio quality. Read more on Last.fm. User-contributed text is available under the Creative Commons By-SA License; additional terms may apply.
Kenji Yamamoto (山本 健誌, Yamamoto Kenji, born April 25, 1964) is a Japanese video game musician working for Nintendo, notable for composing music in many titles of the Metroid series, mainly Super Metroid and the Metroid Prime trilogy. Yamamoto also plays a role as a music director at Nintendo, overseeing audio for several of their games. He frequently collaborates with fellow composers Minako Hamano and Masaru Tajima. Yamamoto's music utilizes heavy drums, piano, voiced chants, clangs of pipes, and electric guitar. In development of Super Metroid, Yamamoto came up with some of the game's themes by humming them to himself while riding his motorcycle home from work. He was asked to compose the music for Metroid Prime to reinforce the series' continuity. Developers from Retro Studios noted how the process of fitting all the sound effects for a world in Metroid Prime into 6 MB of space was crucial in producing a quality aural experience, as each sound had to be of very high quality. Metroid Prime 3: Corruption took advantage of the increase in the amount of RAM that took place when the series switched from the GameCube to the Wii; this allowed for higher quality audio samples to be used and thus a better overall audio quality. Read more on Last.fm. User-contributed text is available under the Creative Commons By-SA License; additional terms may apply.
88Bit
Arcubalis
Atlus
Beatdrop
Super Metroid: a Symphonic Poem
Tallon Overworld
Theme of Super Metroid
Chozo Ruins
Menu Theme
Title
Phazon Mines
Title Theme
Credits
Vs. Parasite Queen
Phendrana Drifts
Prologue
Menu Select
Mission Final
Chozo Artifact Temple
Vs. Meta Ridley
Ice Valley
Chozo Ruins Depths
Mysterious Statue Chamber
Metroid Prime Title
Data Selection Screen
Magmoor Caverns
Brinstar Red Soil Swampy Area
Elevator
Planet Tallon IV
Escape
Ice Valley (Phendrana Deep Lake Area)
Ice Chapel
Frigate Orpheon
Vs. Hive Totem
Energy Core
Puzzle Theme
Vs. Space Pirates
Ending Staff Roll
Phazon Area
Brinstar Overgrown With Vegetation Area
Ancient Chozo Ruins
Item Room
Torvus Bog
Norfair Ancient Ruins Area
Underwater Frigate Reactor Core
Tallon Overworld Theme 2
Norfair Hot Lava Area
Distress Signal
Derelict Space Station
Agon Wastes
Impact Crater
Samus vs. Meta Ridley
Space Pirates (Laboratory Gate)
Phazon Mines Level 3
label_stop_radio
